DONALD DUCK
lvl
77
8
Maxed
7
DONALD DUCK
Power: 1,234
HERO; DEFENSE; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS
Offense:
1,800
1,800
Defense:
1,063
1,063
Health:
32,753
32,753
Recovery:
0
0
Crit Chance:
15.00%
15.00%
Crit Power:
150.00%
150.00%
Speed:
130
130
Potency:
0.00%
0.00%
Tenacity:
55.00%
55.00%
Precision:
0.00%
0.00%
Evasion:
22.00%
22.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Put 'Em Up!
Deal up to 3,600 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,600 damage.
When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
LVL 4
SPECIAL
What's The Big Idea?!
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.
If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
LVL 3
SPECIAL
The Last Straw!
Deal up to 4,050 damage to target opponent and 3,600 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
LVL 4
PASSIVE
Short-Tempered
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
LVL 3
LEADER
The Duck
'Sensational Six' and 'Ducks' teammates gain 22% Offense.
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
Full Gear List
374,500
80
60
100
120
100
260
60
40
20
90
45
40
20
90
135
70
60
190
65
50
100
20
50
20
154,500
40
30
50
60
50
160
60
20
20
45
45
20
20
45
45
Gear Tier 10
220,000
40
30
50
60
50
100
70
60
190
65
50
100
20
20
90
45
50
20
20
45